![]() ![]() When this happens, reload your save and continue without doing the same thing.Īs long as you are clearing and detaining enough immigrants (and receiving the gifts that come throughout this playthrough), you should have enough money to move up to a level 5 residence by the 2nd or 3rd last day.Īll you will have left at this point is the Snowier Pastures trophy, which shouldn't require another playthrough. If you happen to miss one, you can easily go back and get it later.ĭuring this playthrough you will receive a game over a a result of your actions, along with a trophy. Provide aid to the poor, pathetic people that cross your path whenever you can, and in return, you'll receive tokens which function as trophies. This is the time for you to let your conscience be your guide. In this playthrough, your eyes will be opened to the injustices committed by your motherland and you wikk be working alongside the mysterious group known as EZIC to bring the system down. Once this happens, reload your save and do not hand over the EZIC documents.ĭuring this playthrough, you should also receive one of the tokens without trying. During the course of this playthrough, you will receive a game over for your honesty, along with a trophy. Should you be tempted by any unsavory looking characters, turn your back on them and stare, unblinking, into the bright light of Arstotzkan pride. Anything asked of you by your superiors, anything at all, do without question. Turn away anyone that does not meet the requirements. The people who come to your checkpoint are not your friends, and their various tales of woe are not your concern. In this step, you're going to do everything you can to be a good, Arstotzkan border guard. That should give you more than enough money to keep your family fed and happy. As a rough estimate, you want to be clearing a dozen or so immigrants a day, whenever possible. Keep in mind that you can make two mistakes a day without penalty, and if you get completely out of control and start receiving fines, you can quit and reload your save: the game saves at the start of every new day. Whenever you're comparing fingerprints, check for discrepancies, rather than just eye-balling it, no matter how similar they look. Eventually you will start remembering the names of cities but get in the habit of flipping to each region's page in the rule book as people come in, to cross-check the issuing city names. Keep an eye on the scale on the far left, whenever you have a document that lists the person's weight. Some things, particularly genders and heights, can be a bit vague so when in doubt, check them. As the game progresses, you will be responsible for checking a ton of information. on the wall behind where immigrants stand. You'll have the option of displaying photos, pennants, etc. If anyone gives you anything (photos, most business cards, pennants, etc, anything that doesn't seem story related) just hide them under your rule book. When you're asked to check for wanted criminals, leave the piece of paper on the far right so you can line up passports to cross-check them. When you reach a point where you're given keys, make sure they are easily accessible at all times (I put them on the left just above the rule book). ![]() Get in the habit of putting your rule book on the left side of the workspace, leaving the right for any documents you have to check. It's crucial that you keep your workspace as organized as possible. It's going to take you a few (in game) days of playing to figure out how everything works, but there are some tips that will help you be as efficient as possible: Your path to 100% is more or less straightforward, and you don't necessarily have to follow this road map word for word, but I'll be laying out a path that will ensure you receive every trophy with minimal effort. Papers, Please puts you in the role of a border guard at the Grestin Border Checkpoint, where you're tasked with checking passports and other documents for errors, missing paperwork or forgeries.
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